Dev Blog #7
Progress Report

Progress and reworks



Another week another midterm, and some more progress in both Exhiled and Operation Blood Count(Probably changing the name). College is going great and I'm loving the city life! However with that said, its all definetly keeping me from making progress like I used to(But its all for the better).

First up this week, I decided to go through all of the modules on the website and update the information. Cleaned up project descriptions, Who We Are section, the footer and even the Privacy Policy section. Just polished up the website as a whole, as I am potentially planning on rearranging its layout.

Next this week is my progress on Exhiled. Ive been going through all of the old code I had and continued to clean it up, while cleaning up building connections and the transferring of electricity and oxygen. While there still isnt a playable version, I am going to try and finish up some of the main functions such as resource gathering and processing, so that I can release a semi stable version to at least get some general testing going.

And finally, I've decided to reboot my work on Operation Blood Count. I did mention that I would probably be changing the name, primarily because I am bringing it back to mobile! I know, I had originally started in on mobile and switched, and here I go ago switching it some more, but I have thought about it a lot, and would prefer to reinstate it as a top down shooter once more. It will still be keeping the same art style(Spoiler: The thumbnail is its current state). I will probably get one map semi completed, and all of the basic game mechanics finished and release a version for download.

Thanks for reading this weeks Dev Blog! Till next week, keep on keeping on.