Dev Blog #5
Progress Report

Dev Blog #5

Redos, remakes and restructuring Exhiled


This week in Exhiled, I have been working on reworking a lot of old functions, cleaning up current functions and adding new sets of functions to clear my path for development in the future. With these reworks and new additions to my source, I should be able to develop at a faster, more efficient rate in the future. And dont worry, you can expect a download next week with all of these changed features. In the week to come, I will be polishing exsisting features, as well as implementing some more major features vital to the gains growth and playability. You can expect complete reworks of some game concepts, as well as new ones to improve the longevity of the game. Keep on the look out for things such as citizen breading, automatic resource collection, priorited tasks, special events and more! I am also planning a complete visuals overhaul, effecting graphics and UI sometime in the weeks to come. This update will serve as a major optimization patch, reducing draw calls per second allowing for better frames, but also improving the usability of the in game UI system.

Well thats all for this week, stayed tuned for whats to come!